Fashion Designers

Job Description: Design clothing and accessories. Create original designs or adapt fashion trends.

Fashion Designers spend a lot of their time Thinking Creatively. They are naturally good at Originality, Oral Comprehension, Oral Expression, and Fluency of Ideas. Fashion Designers are typically characterized as being Artistic and Enterprising. They are usually very knowledgable about Design, English Language, and Administration and Management and are skilled at Time Management and Active Listening.

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Work Activities

Thinking Creatively
  
Making Decisions and Solving Problems
  
Organizing, Planning, and Prioritizing Work
  
Communicating with Persons Outside Organization
  
Establishing and Maintaining Interpersonal Relationships
  
Updating and Using Relevant Knowledge
  
Monitor Processes, Materials, or Surroundings
  
Judging the Qualities of Things, Services, or People
  
Scheduling Work and Activities
  
Developing Objectives and Strategies
  
Identifying Objects, Actions, and Events
  
Selling or Influencing Others
  
Inspecting Equipment, Structures, or Material
  
Drafting, Laying Out, and Specifying Technical Devices, Parts, and Equipment
  
Estimating the Quantifiable Characteristics of Products, Events, or Information
  
Communicating with Supervisors, Peers, or Subordinates
  
Provide Consultation and Advice to Others
  
Monitoring and Controlling Resources
  
Evaluating Information to Determine Compliance with Standards
  
Resolving Conflicts and Negotiating with Others
  
Guiding, Directing, and Motivating Subordinates
  
Getting Information
  
Coaching and Developing Others
  
Processing Information
  
Coordinating the Work and Activities of Others
  
Performing for or Working Directly with the Public
  
Interpreting the Meaning of Information for Others
  
Analyzing Data or Information
  
Staffing Organizational Units
  
Interacting With Computers
  
Performing Administrative Activities
  
Developing and Building Teams
  
Documenting/Recording Information
  
Training and Teaching Others
  
Assisting and Caring for Others
  
Controlling Machines and Processes
  
Handling and Moving Objects
  
Performing General Physical Activities
  
Repairing and Maintaining Electronic Equipment
  
Repairing and Maintaining Mechanical Equipment
  

Abilities

Originality
  
Oral Comprehension
  
Oral Expression
  
Fluency of Ideas
  
Written Comprehension
  
Visualization
  
Category Flexibility
  
Written Expression
  
Deductive Reasoning
  
Near Vision
  
Information Ordering
  
Inductive Reasoning
  
Problem Sensitivity
  
Speech Recognition
  
Speech Clarity
  
Far Vision
  
Selective Attention
  
Flexibility of Closure
  
Visual Color Discrimination
  
Finger Dexterity
  
Perceptual Speed
  
Arm-Hand Steadiness
  
Number Facility
  
Mathematical Reasoning
  
Manual Dexterity
  
Time Sharing
  
Control Precision
  
Memorization
  
Trunk Strength
  
Speed of Closure
  
Auditory Attention
  
Hearing Sensitivity
  
Depth Perception
  
Extent Flexibility
  

Interests

Artistic
  
Enterprising
  
Realistic
  
Social
  
Investigative
  
Conventional
  

Knowledge

Design
  
English Language
  
Administration and Management
  
Production and Processing
  
Sales and Marketing
  
Computers and Electronics
  
Education and Training
  
Mathematics
  
Fine Arts
  
Communications and Media
  
Customer and Personal Service
  
Personnel and Human Resources
  
Clerical
  
Psychology
  
Engineering and Technology
  
Mechanical
  
Transportation
  
Law and Government
  
Foreign Language
  
Economics and Accounting
  
Philosophy and Theology
  
Geography
  
Telecommunications
  

Wages

New Hampshire
$80,800  
 
Maine
$73,120  
 
New York
$71,740  
 
Wisconsin
$67,940  
 
Ohio
$65,330  
 
California
$63,740  
 
Washington
$62,930  
 
Connecticut
$60,300  
 
Oregon
$59,940  
 
New Jersey
$58,970  
 
Colorado
$56,840  
 
Georgia
$56,750  
 
Illinois
$52,810  
 
Alabama
$51,250  
 
Minnesota
$51,000  
 
Texas
$50,850  
 
Florida
$50,690  
 
Massachusetts
$49,070  
 
Tennessee
$48,030  
 
Pennsylvania
$45,520  
 
South Carolina
$44,260  
 
Missouri
$40,100  
 
Hawaii
$38,650  
 
Indiana
$37,840  
 
Virginia
$35,890  
 

Skills

Time Management
  
Active Listening
  
Reading Comprehension
  
Coordination
  
Social Perceptiveness
  
Monitoring
  
Judgment and Decision Making
  
Critical Thinking
  
Speaking
  
Persuasion
  
Writing
  
Systems Evaluation
  
Active Learning
  
Operations Analysis
  
Complex Problem Solving
  
Negotiation
  
Service Orientation
  
Management of Personnel Resources
  
Instructing
  
Learning Strategies
  
Systems Analysis
  
Management of Financial Resources
  
Management of Material Resources
  
Mathematics
  
Quality Control Analysis
  
Operation Monitoring
  
Troubleshooting
  
Technology Design
  
Programming
  
Equipment Selection
  

Work Values

Achievement
  
Working Conditions
  
Independence
  
Recognition
  
Relationships
  
Support
  

Work Styles

Attention to Detail
  
Innovation
  
Dependability
  
Initiative
  
Adaptability/Flexibility
  
Achievement/Effort
  
Independence
  
Stress Tolerance
  
Leadership
  
Cooperation
  
Integrity
  
Persistence
  
Analytical Thinking
  
Self Control
  
Concern for Others
  
Social Orientation
  

Related University Degree Programs

Work Context

Contact With Others
  
Structured versus Unstructured Work
  
Electronic Mail
  
Indoors, Environmentally Controlled
  
Letters and Memos
  
Spend Time Sitting
  
Time Pressure
  
Freedom to Make Decisions
  
Work With Work Group or Team
  
Importance of Being Exact or Accurate
  
Face-to-Face Discussions
  
Level of Competition
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Impact of Decisions on Co-workers or Company Results
  
Telephone
  
Deal With External Customers
  
Frequency of Conflict Situations
  
Frequency of Decision Making
  
Coordinate or Lead Others
  
Cramped Work Space, Awkward Positions
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Spend Time Making Repetitive Motions
  
Responsibility for Outcomes and Results
  
Exposed to Contaminants
  
Physical Proximity
  
Consequence of Error
  
Spend Time Standing
  
Deal With Unpleasant or Angry People
  
Duration of Typical Work Week
  
Importance of Repeating Same Tasks
  
Spend Time Walking and Running
  
Public Speaking
  
Responsible for Others' Health and Safety
  
Degree of Automation
  
Indoors, Not Environmentally Controlled
  
Pace Determined by Speed of Equipment
  
In an Enclosed Vehicle or Equipment
  
Spend Time Bending or Twisting the Body
  
Outdoors, Exposed to Weather
  
Deal With Physically Aggressive People
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Extremely Bright or Inadequate Lighting
  
Work Schedules
  
Very Hot or Cold Temperatures
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  
Spend Time Keeping or Regaining Balance
  
Exposed to Hazardous Equipment
  
Outdoors, Under Cover
  
Exposed to Hazardous Conditions
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  
Exposed to Radiation
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
In an Open Vehicle or Equipment
  
Exposed to Disease or Infections
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  
Exposed to Whole Body Vibration
  
Exposed to High Places
  

-40 hours-

Duration of Typical Work Week
  

-A lot of freedom-

Structured versus Unstructured Work
  
Freedom to Make Decisions
  

-About half the time-

Spend Time Sitting
  
Spend Time Standing
  
Spend Time Walking and Running
  
Spend Time Making Repetitive Motions
  
Spend Time Bending or Twisting the Body
  
Spend Time Keeping or Regaining Balance
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  

-Completely automated-

Degree of Automation
  

-Constant contact with others-

Contact With Others
  

-Contact with others about half the time-

Contact With Others
  

-Contact with others most of the time-

Contact With Others
  

-Continually or almost continually-

Spend Time Sitting
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Spend Time Standing
  
Spend Time Making Repetitive Motions
  
Spend Time Keeping or Regaining Balance
  
Spend Time Walking and Running
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  
Spend Time Bending or Twisting the Body
  

-Every day-

Indoors, Environmentally Controlled
  
Electronic Mail
  
Letters and Memos
  
Cramped Work Space, Awkward Positions
  
Telephone
  
Face-to-Face Discussions
  
Frequency of Decision Making
  
Time Pressure
  
Deal With Unpleasant or Angry People
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Outdoors, Exposed to Weather
  
Indoors, Not Environmentally Controlled
  
Exposed to Contaminants
  
Frequency of Conflict Situations
  
Extremely Bright or Inadequate Lighting
  
Public Speaking
  
Deal With Physically Aggressive People
  
In an Open Vehicle or Equipment
  
Exposed to Disease or Infections
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  
Exposed to Whole Body Vibration
  
Exposed to Hazardous Equipment
  
In an Enclosed Vehicle or Equipment
  
Exposed to High Places
  
Outdoors, Under Cover
  
Very Hot or Cold Temperatures
  
Exposed to Radiation
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
Exposed to Hazardous Conditions
  

-Extremely competitive-

Level of Competition
  

-Extremely important-

Work With Work Group or Team
  
Coordinate or Lead Others
  
Importance of Being Exact or Accurate
  
Deal With External Customers
  
Importance of Repeating Same Tasks
  
Pace Determined by Speed of Equipment
  

-Extremely serious-

Consequence of Error
  

-Fairly important-

Importance of Repeating Same Tasks
  
Pace Determined by Speed of Equipment
  
Coordinate or Lead Others
  
Importance of Being Exact or Accurate
  
Deal With External Customers
  
Work With Work Group or Team
  

-Fairly serious-

Consequence of Error
  

-High responsibility-

Responsibility for Outcomes and Results
  
Responsible for Others' Health and Safety
  

-Highly automated-

Degree of Automation
  

-Highly competitive-

Level of Competition
  

-I don't work near other people (beyond 100 ft.)-

Physical Proximity
  

-I work with others but not closely (e.g., private office)-

Physical Proximity
  

-Important-

Coordinate or Lead Others
  
Deal With External Customers
  
Pace Determined by Speed of Equipment
  
Importance of Repeating Same Tasks
  
Importance of Being Exact or Accurate
  
Work With Work Group or Team
  

-Important results-

Impact of Decisions on Co-workers or Company Results
  

-Irregular (changes with weather conditions, production demands, or contract duration)-

Work Schedules
  

-Less than 40 hours-

Duration of Typical Work Week
  

-Less than half the time-

Spend Time Walking and Running
  
Spend Time Standing
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Spend Time Bending or Twisting the Body
  
Spend Time Making Repetitive Motions
  
Spend Time Sitting
  
Spend Time Keeping or Regaining Balance
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  

-Limited freedom-

Freedom to Make Decisions
  
Structured versus Unstructured Work
  

-Limited responsibility-

Responsibility for Outcomes and Results
  
Responsible for Others' Health and Safety
  

-Minor results-

Impact of Decisions on Co-workers or Company Results
  

-Moderate responsibility-

Responsible for Others' Health and Safety
  
Responsibility for Outcomes and Results
  

-Moderate results-

Impact of Decisions on Co-workers or Company Results
  

-Moderately automated-

Degree of Automation
  

-Moderately close (at arm's length)-

Physical Proximity
  

-Moderately competitive-

Level of Competition
  

-More than 40 hours-

Duration of Typical Work Week
  

-More than half the time-

Spend Time Making Repetitive Motions
  
Spend Time Sitting
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Spend Time Standing
  
Spend Time Walking and Running
  
Spend Time Bending or Twisting the Body
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  
Spend Time Keeping or Regaining Balance
  

-Never-

In an Open Vehicle or Equipment
  
Exposed to Disease or Infections
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  
Exposed to Whole Body Vibration
  
Exposed to High Places
  
Exposed to Radiation
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
Spend Time Climbing Ladders, Scaffolds, or Poles
  
Exposed to Hazardous Equipment
  
Exposed to Hazardous Conditions
  
Outdoors, Under Cover
  
Spend Time Keeping or Regaining Balance
  
Extremely Bright or Inadequate Lighting
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  
Outdoors, Exposed to Weather
  
Very Hot or Cold Temperatures
  
Deal With Physically Aggressive People
  
In an Enclosed Vehicle or Equipment
  
Spend Time Kneeling, Crouching, Stooping, or Crawling
  
Spend Time Bending or Twisting the Body
  
Indoors, Not Environmentally Controlled
  
Cramped Work Space, Awkward Positions
  
Exposed to Contaminants
  
Spend Time Making Repetitive Motions
  
Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls
  
Public Speaking
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Indoors, Environmentally Controlled
  
Deal With Unpleasant or Angry People
  
Face-to-Face Discussions
  
Frequency of Conflict Situations
  
Frequency of Decision Making
  
Letters and Memos
  
Spend Time Walking and Running
  
Telephone
  
Spend Time Sitting
  
Time Pressure
  
Electronic Mail
  
Spend Time Standing
  

-No contact with others-

Contact With Others
  

-No freedom-

Freedom to Make Decisions
  
Structured versus Unstructured Work
  

-No responsibility-

Responsible for Others' Health and Safety
  
Responsibility for Outcomes and Results
  

-No results-

Impact of Decisions on Co-workers or Company Results
  

-Not at all automated-

Degree of Automation
  

-Not at all competitive-

Level of Competition
  

-Not important at all-

Pace Determined by Speed of Equipment
  
Importance of Repeating Same Tasks
  
Work With Work Group or Team
  
Deal With External Customers
  
Coordinate or Lead Others
  
Importance of Being Exact or Accurate
  

-Not serious at all-

Consequence of Error
  

-Occasional contact with others-

Contact With Others
  

-Once a month or more but not every week-

Frequency of Decision Making
  
Telephone
  
Frequency of Conflict Situations
  
Deal With Physically Aggressive People
  
Letters and Memos
  
Electronic Mail
  
Time Pressure
  
Deal With Unpleasant or Angry People
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Outdoors, Exposed to Weather
  
Indoors, Not Environmentally Controlled
  
Public Speaking
  
In an Enclosed Vehicle or Equipment
  
Indoors, Environmentally Controlled
  
Exposed to Hazardous Equipment
  
Face-to-Face Discussions
  
Extremely Bright or Inadequate Lighting
  
Exposed to High Places
  
Outdoors, Under Cover
  
Very Hot or Cold Temperatures
  
Exposed to Radiation
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
Cramped Work Space, Awkward Positions
  
Exposed to Hazardous Conditions
  
In an Open Vehicle or Equipment
  
Exposed to Disease or Infections
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  
Exposed to Whole Body Vibration
  
Exposed to Contaminants
  

-Once a week or more but not every day-

Frequency of Conflict Situations
  
Time Pressure
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Face-to-Face Discussions
  
Exposed to Contaminants
  
Letters and Memos
  
Electronic Mail
  
Public Speaking
  
In an Enclosed Vehicle or Equipment
  
Indoors, Not Environmentally Controlled
  
Deal With Unpleasant or Angry People
  
Telephone
  
Frequency of Decision Making
  
Cramped Work Space, Awkward Positions
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
Exposed to Hazardous Conditions
  
Deal With Physically Aggressive People
  
In an Open Vehicle or Equipment
  
Extremely Bright or Inadequate Lighting
  
Exposed to Disease or Infections
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  
Outdoors, Exposed to Weather
  
Exposed to Whole Body Vibration
  
Exposed to Hazardous Equipment
  
Indoors, Environmentally Controlled
  
Exposed to High Places
  
Outdoors, Under Cover
  
Very Hot or Cold Temperatures
  
Exposed to Radiation
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  

-Once a year or more but not every month-

Deal With Unpleasant or Angry People
  
Public Speaking
  
Sounds, Noise Levels Are Distracting or Uncomfortable
  
Exposed to Contaminants
  
Frequency of Conflict Situations
  
Indoors, Not Environmentally Controlled
  
Very Hot or Cold Temperatures
  
Exposed to Minor Burns, Cuts, Bites, or Stings
  
Cramped Work Space, Awkward Positions
  
Face-to-Face Discussions
  
Outdoors, Under Cover
  
Electronic Mail
  
Letters and Memos
  
Extremely Bright or Inadequate Lighting
  
In an Enclosed Vehicle or Equipment
  
Exposed to Hazardous Conditions
  
Exposed to Hazardous Equipment
  
Outdoors, Exposed to Weather
  
Time Pressure
  
Exposed to Whole Body Vibration
  
Frequency of Decision Making
  
Indoors, Environmentally Controlled
  
Exposed to High Places
  
Exposed to Radiation
  
Wear Common Protective or Safety Equipment such as Safety Shoes, Glasses, Gloves, Hearing Protection, Hard Hats, or Life Jackets
  
Deal With Physically Aggressive People
  
In an Open Vehicle or Equipment
  
Exposed to Disease or Infections
  
Telephone
  
Wear Specialized Protective or Safety Equipment such as Breathing Apparatus, Safety Harness, Full Protection Suits, or Radiation Protection
  

-Regular (established routine, set schedule)-

Work Schedules
  

-Seasonal (only during certain times of the year)-

Work Schedules
  

-Serious-

Consequence of Error
  

-Slightly automated-

Degree of Automation
  

-Slightly close (e.g., shared office)-

Physical Proximity
  

-Slightly competitive-

Level of Competition
  

-Some freedom-

Freedom to Make Decisions
  
Structured versus Unstructured Work
  

-Very close (near touching)-

Physical Proximity
  

-Very high responsibility-

Responsibility for Outcomes and Results
  
Responsible for Others' Health and Safety
  

-Very important-

Importance of Being Exact or Accurate
  
Deal With External Customers
  
Work With Work Group or Team
  
Coordinate or Lead Others
  
Importance of Repeating Same Tasks
  
Pace Determined by Speed of Equipment
  

-Very important results-

Impact of Decisions on Co-workers or Company Results
  

-Very little freedom-

Structured versus Unstructured Work
  
Freedom to Make Decisions
  

-Very serious-

Consequence of Error
  

Task Ratings

- Importance Core-

Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Select materials and production techniques to be used for products.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Adapt other designers' ideas for the mass market.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Collaborate with other designers to coordinate special products and designs.
  

- Importance Supplemental-

Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Determine prices for styles.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  

- Relevance of Task Core-

Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Collaborate with other designers to coordinate special products and designs.
  
Select materials and production techniques to be used for products.
  
Adapt other designers' ideas for the mass market.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  

- Relevance of Task Supplemental-

Determine prices for styles.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  

-Daily Frequency of Task (Categories 1-7) Core-

Collaborate with other designers to coordinate special products and designs.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Select materials and production techniques to be used for products.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Adapt other designers' ideas for the mass market.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  

-Daily Frequency of Task (Categories 1-7) Supplemental-

Test fabrics or oversee testing so that garment care labels can be created.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Determine prices for styles.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  

-Hourly or more Frequency of Task (Categories 1-7) Core-

Adapt other designers' ideas for the mass market.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Select materials and production techniques to be used for products.
  
Collaborate with other designers to coordinate special products and designs.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  

-Hourly or more Frequency of Task (Categories 1-7) Supplemental-

Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Determine prices for styles.
  
Test fabrics or oversee testing so that garment care labels can be created.
  

-More than monthly Frequency of Task (Categories 1-7) Core-

Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Select materials and production techniques to be used for products.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Adapt other designers' ideas for the mass market.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Collaborate with other designers to coordinate special products and designs.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  

-More than monthly Frequency of Task (Categories 1-7) Supplemental-

Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Determine prices for styles.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  

-More than weekly Frequency of Task (Categories 1-7) Core-

Confer with sales and management executives or with clients in order to discuss design ideas.
  
Adapt other designers' ideas for the mass market.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Select materials and production techniques to be used for products.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Collaborate with other designers to coordinate special products and designs.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  

-More than weekly Frequency of Task (Categories 1-7) Supplemental-

Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Determine prices for styles.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  

-More than yearly Frequency of Task (Categories 1-7) Core-

Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Collaborate with other designers to coordinate special products and designs.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Select materials and production techniques to be used for products.
  
Adapt other designers' ideas for the mass market.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  

-More than yearly Frequency of Task (Categories 1-7) Supplemental-

Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Determine prices for styles.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  

-Several times daily Frequency of Task (Categories 1-7) Core-

Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Adapt other designers' ideas for the mass market.
  
Select materials and production techniques to be used for products.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Collaborate with other designers to coordinate special products and designs.
  
Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  

-Several times daily Frequency of Task (Categories 1-7) Supplemental-

Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Research the styles and periods of clothing needed for film or theatrical productions.
  
Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  
Test fabrics or oversee testing so that garment care labels can be created.
  

-Yearly or less Frequency of Task (Categories 1-7) Core-

Provide sample garments to agents and sales representatives, and arrange for showings of sample garments at sales meetings or fashion shows.
  
Visit textile showrooms to keep up-to-date on the latest fabrics.
  
Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
  
Adapt other designers' ideas for the mass market.
  
Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
  
Examine sample garments on and off models; then modify designs to achieve desired effects.
  
Collaborate with other designers to coordinate special products and designs.
  
Direct and coordinate workers involved in drawing and cutting patterns and constructing samples or finished garments.
  
Confer with sales and management executives or with clients in order to discuss design ideas.
  
Purchase new or used clothing and accessory items as needed to complete designs.
  
Sketch rough and detailed drawings of apparel or accessories, and write specifications such as color schemes, construction, material types, and accessory requirements.
  
Select materials and production techniques to be used for products.
  

-Yearly or less Frequency of Task (Categories 1-7) Supplemental-

Research the styles and periods of clothing needed for film or theatrical productions.
  
Read scripts and consult directors and other production staff in order to develop design concepts and plan productions.
  
Draw patterns for articles designed; then cut patterns, and cut material according to patterns, using measuring instruments and scissors.
  
Test fabrics or oversee testing so that garment care labels can be created.
  
Determine prices for styles.
  
Develop a group of products and/or accessories, and market them through venues such as boutiques or mail-order catalogs.
  
Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
  

Education Training Experience

-On-Site or In-Plant Training-

None
  
Up to and including 1 month
  
Over 1 month, up to and including 3 months
  
Over 3 months, up to and including 6 months
  
Over 6 months, up to and including 1 year
  
Over 1 year, up to and including 2 years
  
Over 2 years, up to and including 4 years
  
Over 4 years, up to and including 10 years
  

-On-the-Job Training-

None or short demonstration
  
Over 1 month, up to and including 3 months
  
Over 3 months, up to and including 6 months
  
Over 6 months, up to and including 1 year
  
Over 1 year, up to and including 2 years
  
Over 2 years, up to and including 4 years
  
Over 4 years, up to and including 10 years
  

-Related Work Experience-

Over 6 months, up to and including 1 year
  
Over 1 year, up to and including 2 years
  
Over 2 years, up to and including 4 years
  
Over 4 years, up to and including 6 years
  
Over 6 years, up to and including 8 years
  
Over 10 years
  

-Required Level of Education-

Less than a High School Diploma
  
High School Diploma (or GED or High School Equivalence Certificate)
  
Post-Secondary Certificate - awarded for training completed after high school (for example, in Personnel Services, Engineering-related Technologies, Vocational Home Economics, Construction Trades, Mechanics and Repairers, Precision Production Trades)
  
Some College Courses
  
Associate's Degree (or other 2-year degree)
  
Bachelor's Degree
  
First Professional Degree - awarded for completion of a program that: requires at least 2 years of college work before entrance into the program, includes a total of at least 6 academic years of work to complete, and provides all remaining academic requirements to begin practice in a profession